British famous game planner Tadhg Kelly published an article, saying that the game has begun to touch people feel tired, Apple should launch its own joystick. The following is a summary:
I've always been a big fan of the iPhone. I use it to call, e-mail, using social media, listen to music, play games. And on the iPad, I will read books and do some serious things, such as writing. I think the touch-based computing simple, attractive, and I also think that iOS 7 is very beautiful.
I have never had such other phones generate interest. Although I have some friends on Android and Windows Phone esteem, but I think all his computing devices are integrated into a single cloud would be better. I have two Mac, an Apple TV, also plans to buy later versions of the retina iPad mini.
But I'm getting tired of the iPhone and iPad as a gaming platform. I think that Apple has the opportunity to reshape the game controller to give up this opportunity would be a very unfortunate thing.
Apple A1281 batteryI had a sense of weariness touch game, not because of lack of diversity in this market. iOS game field there were a lot of cool stuff, and I'm sure this trend will continue. However, the touch-based interaction itself has limitations, this is what I feel tired roots.
From a game design point of view, most of the touch-based games are dependent on the "Drag" and "click" action: You drag your finger around on the screen, or click on a virtual button. Some games will be used "tilt" (especially racing games), etc., but is still mainly dominated by dragging and clicking.
On a PC, you have a mouse and keyboard, you can left-click, right-click and scrolling. In the video game console controller, you have a joystick, buttons these things. Both systems are very powerful, although somewhat abstract, not so intuitive touch screen, but enough to achieve a variety of interactive, this is an excellent game design. Why are these systems enduring? Why these systems have a wide variety of game? The reason here.
Apple A1322 batteryTouch may be that we have had the most intuitive way, but it can not support complex interaction. Game is not only the need to maintain an elegant and very many types of games are Wanbuqi of touch alone. Conducting complex and powerful interactive design, you will find a touch too restrictive: the lack of tactile feedback, no precise sense, but also blocking problem: When you click on something on the touch screen when your finger or thumb will cover part of the game.
Therefore, the touch screen systems, although there are many puzzle, puzzles and casino games, but few have really decent action game.
Apple Inc. is perhaps felt it was time to expand the scope of the game, so release the iOS dedicated gamepad specifications. Soon you might buy a Bluetooth game controller for use with the iPhone and iPad. This is good news, but Apple's approach worries me: it is he did not develop a dedicated gamepad iJoypad to reshape the face, but allow other companies to develop the handle through the iOS update, so peripheral manufacturers to bear a lot of work.
Development peripherals often very pleasing. Over the years, manufacturers have introduced a variety of peripherals, but the lack of strong support, they are usually just minor. Peripheral basically a large platform built within a mini platform, developers need to take the time to write code to support peripherals, which formed a kind of "first, the chicken or the egg," the endless loop. Because the developers felt that when the platform to gain enough support, while she herself will be involved. However, if the developer does not first get involved, the platform will not be able to get enough support. Therefore, third-party peripherals often only applies to a very small minority of the game.
Apple MacBook 13 inch A1278 batteryI hope Apple personally to do this thing. It also launched before peripheral products, such as Smart Cover and Magic Trackpad, and the results are good. Vertical integration and "end to end" experience has always been Apple wants to do. So Apple should create a dedicated iOS iJoypad, once again changing the face of the game.
While tens of millions of users may not use iOS devices to play games, but also millions of users will not do that. The game has been the most popular applications. Some games every day almost $ 1 million accounted for. The audience already has, and the content is there, but still need to be interactive way to improve. In the next generation iOS device directly add a game controller, which a little scary to think of it, because it seems to detract from the simplicity of style iOS devices. However, we should be produced Apple's own dedicated peripheral confidence. Such peripherals can easily sell millions of units.
I've always been a big fan of the iPhone. I use it to call, e-mail, using social media, listen to music, play games. And on the iPad, I will read books and do some serious things, such as writing. I think the touch-based computing simple, attractive, and I also think that iOS 7 is very beautiful.
I have never had such other phones generate interest. Although I have some friends on Android and Windows Phone esteem, but I think all his computing devices are integrated into a single cloud would be better. I have two Mac, an Apple TV, also plans to buy later versions of the retina iPad mini.
But I'm getting tired of the iPhone and iPad as a gaming platform. I think that Apple has the opportunity to reshape the game controller to give up this opportunity would be a very unfortunate thing.
Apple A1281 batteryI had a sense of weariness touch game, not because of lack of diversity in this market. iOS game field there were a lot of cool stuff, and I'm sure this trend will continue. However, the touch-based interaction itself has limitations, this is what I feel tired roots.
From a game design point of view, most of the touch-based games are dependent on the "Drag" and "click" action: You drag your finger around on the screen, or click on a virtual button. Some games will be used "tilt" (especially racing games), etc., but is still mainly dominated by dragging and clicking.
On a PC, you have a mouse and keyboard, you can left-click, right-click and scrolling. In the video game console controller, you have a joystick, buttons these things. Both systems are very powerful, although somewhat abstract, not so intuitive touch screen, but enough to achieve a variety of interactive, this is an excellent game design. Why are these systems enduring? Why these systems have a wide variety of game? The reason here.
Apple A1322 batteryTouch may be that we have had the most intuitive way, but it can not support complex interaction. Game is not only the need to maintain an elegant and very many types of games are Wanbuqi of touch alone. Conducting complex and powerful interactive design, you will find a touch too restrictive: the lack of tactile feedback, no precise sense, but also blocking problem: When you click on something on the touch screen when your finger or thumb will cover part of the game.
Therefore, the touch screen systems, although there are many puzzle, puzzles and casino games, but few have really decent action game.
Apple Inc. is perhaps felt it was time to expand the scope of the game, so release the iOS dedicated gamepad specifications. Soon you might buy a Bluetooth game controller for use with the iPhone and iPad. This is good news, but Apple's approach worries me: it is he did not develop a dedicated gamepad iJoypad to reshape the face, but allow other companies to develop the handle through the iOS update, so peripheral manufacturers to bear a lot of work.
Development peripherals often very pleasing. Over the years, manufacturers have introduced a variety of peripherals, but the lack of strong support, they are usually just minor. Peripheral basically a large platform built within a mini platform, developers need to take the time to write code to support peripherals, which formed a kind of "first, the chicken or the egg," the endless loop. Because the developers felt that when the platform to gain enough support, while she herself will be involved. However, if the developer does not first get involved, the platform will not be able to get enough support. Therefore, third-party peripherals often only applies to a very small minority of the game.
Apple MacBook 13 inch A1278 batteryI hope Apple personally to do this thing. It also launched before peripheral products, such as Smart Cover and Magic Trackpad, and the results are good. Vertical integration and "end to end" experience has always been Apple wants to do. So Apple should create a dedicated iOS iJoypad, once again changing the face of the game.
While tens of millions of users may not use iOS devices to play games, but also millions of users will not do that. The game has been the most popular applications. Some games every day almost $ 1 million accounted for. The audience already has, and the content is there, but still need to be interactive way to improve. In the next generation iOS device directly add a game controller, which a little scary to think of it, because it seems to detract from the simplicity of style iOS devices. However, we should be produced Apple's own dedicated peripheral confidence. Such peripherals can easily sell millions of units.
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